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Platformer Level

Role: Game Designer, Level Designer, Programming
Team Size: 1
Aesthetic: Platformer/Traversal
Platform: PC
Tools used: Unreal, Maya
Development Time: 1 Week
Design Goals:
-Create expressive, imaginative blockmesh for a fast-paced platformer
-control pacing with cool down areas and vistas

This is a video of a friend play-testing to properly show difficulty and natural reactions

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Overview of Area 1

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Level Start

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Secret Pickup on top of Level Start

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Speeding out of tunnel

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Sentry Spot 1

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Sentry Spot 1

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Scenic Overlook 1

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Hospital

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Overlook from top of level end

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Overlook from top of level end 2

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Overlook from top of secret tunnel

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Enemy Arena before overlook

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Snake Tail Town

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Sliding down Decayed Robot Snake body

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Robot Snake Mouth

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Robot Snake Body

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Robot Snake Body

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Robot Snake Body Outside

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Secret areas tucked in

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Overlook from Secret Area

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Accident Site

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They need your help

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View of Level End, not yet able to access

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Wonder what's over there?

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Level End Boss Fight

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Overview shot 2

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Suspicious Dynamite

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Mushrooms at beginning level

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Entrance to final area

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Another Little cave