Role: Game Designer, Level Designer, Programming
Team Size: 1
Aesthetic: Platformer/Traversal
Platform: PC
Tools used: Unreal, Maya
Development Time: 1 Week
Design Goals:
-Create expressive, imaginative blockmesh for a fast-paced platformer
-control pacing with cool down areas and vistas
This is a video of a friend play-testing to properly show difficulty and natural reactions