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Platformer Level

Role: Game Designer, Level Designer, Programming
Team Size: 1
Aesthetic: Platformer/Traversal
Platform: PC
Tools used: Unreal, Maya
Development Time: 1 Week
Design Goals:
-Create expressive, imaginative blockmesh for a fast-paced platformer
-control pacing with cool down areas and vistas

This is a video of a friend play-testing to properly show difficulty and natural reactions

Overview of Area 1

Overview of Area 1

Level Start

Level Start

Secret Pickup on top of Level Start

Secret Pickup on top of Level Start

Speeding out of tunnel

Speeding out of tunnel

Sentry Spot 1

Sentry Spot 1

Sentry Spot 1

Sentry Spot 1

Scenic Overlook 1

Scenic Overlook 1

Hospital

Hospital

Overlook from top of level end

Overlook from top of level end

Overlook from top of level end 2

Overlook from top of level end 2

Overlook from top of secret tunnel

Overlook from top of secret tunnel

Enemy Arena before overlook

Enemy Arena before overlook

Snake Tail Town

Snake Tail Town

Sliding down Decayed Robot Snake body

Sliding down Decayed Robot Snake body

Robot Snake Mouth

Robot Snake Mouth

Robot Snake Body

Robot Snake Body

Robot Snake Body

Robot Snake Body

Robot Snake Body Outside

Robot Snake Body Outside

Secret areas tucked in

Secret areas tucked in

Overlook from Secret Area

Overlook from Secret Area

Accident Site

Accident Site

They need your help

They need your help

View of Level End, not yet able to access

View of Level End, not yet able to access

Wonder what's over there?

Wonder what's over there?

Level End Boss Fight

Level End Boss Fight

Overview shot 2

Overview shot 2

Suspicious Dynamite

Suspicious Dynamite

Mushrooms at beginning level

Mushrooms at beginning level

Entrance to final area

Entrance to final area

Another Little cave

Another Little cave