Aesthetic: Horror, Narrative-Adventure
Inspired by Last of Us and Gone Home
Game Engine: Unreal
Development Time: 3 Weeks
Team Size: 1
Role: Game Designer, Level Designer, Programming
Tasks + Responsibilities:
Design the level layouts around key gameplay beats and pacing.
Script trigger events to elicit emotional and level-changing moments.
Deliver a loose narrative in a logical order
Encourage exploration and puzzle solving