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Christina "Phazero" Curlee
Christina "Phazero" Curlee
Game Designer
Los Angeles, United States

Summary

For a more in-depth look at my design process please visit my main site www.ChristinaZero.com

Hello Hello,

My name is Christina, I am a game designer and researcher currently based in Los Angeles with award-winning projects and game-based honors.

My passion for creating games arose from creating installation and video art in college. I wanted to engage with the audience more immersively and began self-teaching 3D art and programming, over time completely morphing into games. I focus on an emotional, narrative-driven play that is impactful, engaging, and fun (even when a bit painful).

My arts background gives me a broad and encyclopedic understanding of the world, deep curiosity, a way of seeing surprising connections, and creating beyond the obvious. I am a better, more curious, and constantly learning game designer because of it. I am always looking to learn more and am driven by exploration and deep diving on every project I am tasked with.

I thrive in environments with people as excited as I am about game-making, and where my creativity, drive, and ideas are valued. I love working on a team and learning from others around me and value healthy communication, collaboration, and sharing.

For fun, I write documents, excessively watch tutorials, and create weird AAArt games that make people cry :p

All my games on this profile are done independently.

Skills

UnrealLevel DesignWorld BuildingGame DesignUnreal Blueprints3D ModelingPBR TexturingArt GamesScriptingC#AdobeSubstance3dC++MayaBlock Mesh

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unity
Unity
ZBrush
ZBrush

Reel

Experience

  • Assistant Professor - VR and Game Design at UCLA
    Los Angeles, United States of America
    July 2019 - Present

  • Game Designer/ Level Designer at Penumbra
    Alameda, United States of America
    June 2018 - September 2018